
- #Paste clipping into firefox using dragthing how to
- #Paste clipping into firefox using dragthing mac os x
- #Paste clipping into firefox using dragthing free
I agree with Ricky, make it an option (or a hotkey like holding alt does with z axis, or have it pop up like when you press R for rotation). I understand the whole 'developers license' as in 'artistic license', but you could make it optional, off by default.
#Paste clipping into firefox using dragthing how to
And even then I might not do it because I think they are, for the reasons outlined above, a bad solution to a fundamental UI problem of 3D software: How to translate 2D input into 3D. I have just thought about a solution that I'm going to implement to see how it works.īottom line: I'm not going to add gizmos for movement until all other options are exhausted. So what I think is really necessary is a way to restrict the axis of movement to the X or Y axis. You can restrict the movement direction to the Z axis by holding ALT. By default, you can only move things on the horizontal plane. Note that you already have restrictions in place though: So what I really hear when you say "I want a gizmo" is "I want to be able to restrict the axis of movement". But that would be redundant for everything except restricting movement to one single axis. Now you might suggest that I implement both. The ability to just grab and move things around is very important, and it is hindered by having these gizmos. They seriously diminish what some have called the "slickness" of this editor. They are harder to hit than just clicking and dragging anywhere on an object.ģ. The thing is, unlike everyone else except for necros, I have already seen how gizmos work in TrenchBroom, and while he may disagree, I don't think they work very well becauseġ. Ok guys, I see that a lot of you want a gizmo for moving things around. Or it would suck.Īlright, enough of this. Without his tireless efforts, TrenchBroom would simply not exist. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.įinally, I would like to thank necros for all his work over the past year. The Linux version has a few problems which I could not fix before this release. If you are wondering where the Linux binaries are then sorry, but currently there are none. If you find a bug or have a feature suggestion, please submit them at the issue tracker. If you would like to give feedback, please do that in this thread.
#Paste clipping into firefox using dragthing mac os x
Cross platform (Windows, Mac OS X and Linux supported)Ĭheck out a video of TrenchBroom in action here.
#Paste clipping into firefox using dragthing free
Free (as in beer) and open source (GPLv3) Comprehensive texture application and manipulation tools Graphical entity browser with drag and drop support Precise texture lock for all operations Move, rotate and flip brushes and entities Manipulation of multiple vertices at once (great for trisoup editing)

Vertex editing with edge and face splitting High performance renderer with support for huge maps TrenchBroom is a modern cross-platform level editor for Quake.

Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. News | Forum | People | FAQ | Links | Search | Register | Func_Msgboard: The TrenchBroom Level Editor
